Зарегистрироваться
Восстановить пароль
FAQ по входу

OpenGL

  • Без фильтрации типов файлов
2024.05
Independently published, November 27, 2023. — 218 p. — ISBN-13: 979-8870116013. “OpenGL to WebGL: Bridging the Graphics Divide” is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and...
  • №1
  • 64,40 КБ
  • добавлен
  • описание отредактировано
2024.04
2nd Edition. — Mercury Learning & Information, 2021. — 504 р. — ISBN-13: 978-1-68392-672-6. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has...
  • №2
  • 54,35 МБ
  • добавлен
  • описание отредактировано
2024.03
3rd Edition. – Mercury Learning and Information, 2024. — 793 p. This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as...
  • №3
  • 68,87 МБ
  • добавлен
  • описание отредактировано
2024.02
Sonar Publishing, 2023-10-16. — 364 p. — ISBN-13: 979-8223094050. “Mastering OpenGL: From Basics to Advanced Rendering Techniques” is a comprehensive resource for graphics programmers seeking to elevate their skills and understanding of OpenGL. Whether you’re a seasoned developer or just starting, this book takes you on a journey from the fundamentals to advanced rendering...
  • №4
  • 86,28 КБ
  • добавлен
  • описание отредактировано
Independently published, 2023-11-27. — 306 p.ISBN-13: 979-8870115283. “OpenGL to OpenGL ES: Navigating Graphics Transitions” is an authoritative guide crafted for developers, programmers, and technology enthusiasts seeking to bridge the gap between OpenGL and OpenGL ES, the foundational technologies in the realm of graphics programming. This comprehensive book delves deep into...
  • №5
  • 301,52 КБ
  • добавлен
  • описание отредактировано
2021.02
2nd Edition. — Mercury Learning & Information, 2019. — 401 p. — ISBN: 978-1-683922-19-3. This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals...
  • №6
  • 34,43 МБ
  • добавлен
  • описание отредактировано
2019.08
Packt Publishing, 2019. — 472 p. — ISBN: 978-1789342253, 1789342252. 3rd Edition.Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute,...
  • №7
  • 11,73 МБ
  • добавлен
  • описание отредактировано
2019.02
Mercury Learning & Information, 2018. — 384 р. This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format...
  • №8
  • 29,32 МБ
  • добавлен
  • описание отредактировано
2015.07
7th Edition. — Addison-Wesley Professional, 2015. — 880 p. — ISBN10: 0-672-33747-9, ISBN13: 978-0-672-33747-5. OpenGL SuperBible, Seventh Edition , is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL’s newest APIs; key...
  • №9
  • 37,43 МБ
  • добавлен
  • описание отредактировано
2015.06
Packt Publishing, 2015. — 493 p. — ISBN10: 1849695520, ISBN: 978-1-84969-552-7. На англ. языке. "Write once, use anywhere" is truly the power behind OpenGL ES and has made it an embedded industry standard. The library provides cutting-edge, easy-to-use features to build a wide range of applications in the gaming, simulation, augmented-reality, image-processing, and geospatial...
  • №10
  • 26,42 МБ
  • добавлен
  • описание отредактировано
2013.10
6th Edition. — Addison-Wesley, 2013. — 848 p. — ISBN: 978-0-321-90294-8. OpenGL SuperBible, Sixth Edition , is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and...
  • №11
  • 23,20 МБ
  • добавлен
  • описание отредактировано
2013.09
Packt Publishing, 2013, ISBN: 1849695040, 326 pages. Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3 Includes GPU-based volume rendering algorithms Discover how to employ GPU-based path and ray tracing Create 3D mesh formats and skeletal animation with GPU skinning Explore graphics elements including lights and...
  • №12
  • 53,40 МБ
  • добавлен
  • описание отредактировано
2013.08
The Pragmatic Programmers, LLC., 2013. — 330 p. — ISBN: 1937785343. На англ. языке. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is...
  • №13
  • 8,55 МБ
  • добавлен
  • описание отредактировано
2012.09
Addison-Wesley Professiona, 2012, ISBN: 0321741838, 352 pages. OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL...
  • №14
  • 32,49 МБ
  • добавлен
  • описание отредактировано
2012.07
Packt Publishing, 2012, ISBN: 184951688X, 426 pages. OpenSceneGraph is an open source 3D graphics application programming interface, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization, and modeling. Familiar with its concepts and APIs, and need to improve your knowledge? This book is here to help. With...
  • №15
  • 9,19 МБ
  • добавлен
  • описание отредактировано
В этом разделе нет файлов.

Комментарии

в разделе OpenGL #
Благодарю от всей души всех людей, которые прилаживаю осулия свои, тратят своё драгоценное время и вылаживают очень полезные книги!
в разделе OpenGL #
Админ, если скачивание книги заблокировано правообладателем, то и незачем её вообще здесь показывать в списке, надо удалять. Только зря время тратится на просмотр источника.
В этом разделе нет комментариев.