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Искусственный интеллект в играх

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O’Reilly, 2004. — 392 p. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern...
  • №1
  • 25,29 МБ
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Packt Publishing, 2020. — 419 p. — ISBN: 978-1-83921-493-6. Code files only! Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial...
  • №2
  • 14,99 МБ
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Birmingham: Packt Publishing, 2019. — 536 p. — ISBN: 1788835654. Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for...
  • №3
  • 135,66 МБ
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