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Phaser

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Apress, 2020. — 331 p. — ISBN13: 978-1-4842-6058-6. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding...
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  • 4,64 МБ
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Leanpub, 2021-05-29. — 149 p. This workbook is intended to be a hands-on guide for HTML5 front-end game development with an emphasis on the Phaser JavaScript Gaming Framework — either v2.x.x or III. Yet, our game product and project management could apply to any game development framework! It’s not exclusive to the Phaser JS Gaming Framework. You'll also get bonus content,...
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Lean Publishing, 2021. — 243 p. — ASIN : B094LWD11P. This version was published on 2021-05-10 This is an expanded chapter from the Phaser Game Starter Kit Collection. It leads you through constructing Role-Playing Game (RPG) as "White Labeled Content-as-a-Service" (CaaS) game development and publication - a NEW innovative approach in "Headless HTML5 Game Design". This workbook...
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6th Edition. — Independently published, 2020. — 402 p.— ISBN B082667JWR. This is the first book in the Game Studio series. Learn how to start and manage game software products and projects. This is a different book format from previous editions for Phaser JS Gaming Development — unlike anything you have seen. It is now a part of the Game Studio Start-up Series leading you into...
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Lean Publishing , 2018. — 393 р. This is a different book format for game development – unlike anything you have seen. As I create a generic game in HTML5 using Phaser III JavaScript Gaming Framework, you develop your own game by simply following and translating my easy concepts into your own bespoke game design(s). When you complete this workbook, unlike other game development...
  • №5
  • 5,46 МБ
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